Devlog 10: Polishing


As our project comes to an end, we've been focusing on improving the experience further, We've added tutorials in the start lobby, various UI display during the game, And an endscreen to display the result!


Meet the dummy player: this brave soul’s single purpose is to show you how exactly traps work. You can watch them meet their dramatic end—so you don’t have to! We put some enemies in there as well, don’t worry they’re just for show, they won’t chase you! In this tutorial scene you can find all the trash sizes, and even a mini drop-off field where you can train how to pick up trash!


On the art side, we have been working on achieving more variation in textures and props, and generally making the experience more cohesive.

We have created a new start screen and reworked many of the VFX. Created our lovely MR. Dummy and decided to add some props to make the environment feel alive!








Files

Week11Build.zip 79 MB
9 days ago

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